Wanderburg Choose New Module UI

Pick a slot. Mount a gun. Buy it later with silver.

Choose New Module

Slot reference + what to mount. Real Wanderburg modules — side cannons, ram, mortar, mine layer, and unlock chains.

Module slots

Top mortar · fire mage · (some hulls: two top)
Side cannons · ballista · barracks
Front ram · front cannon
Back mines · Companion · booster
SlotWhat goes hereHull note
FrontRam / Bumper ram, Front CannonRam line → Arms at level 10
SideSide cannons, Side Ballista, Side BarracksCannons have auto-fire + broadside ability
TopTop mortar, Fire Mage (exists in EA)Some hulls get two top slots
BackMine layer, Companion, BoosterSpiderberg has no back slot

Bindings: Q / E / R / Space plus auto-attacks. Relics can buff a whole position (“10% CD for all top modules,” “all back,” “all arrow abilities”).

Hulls named on tape: Wanderterm (starter), Spiderberg, Tankenberg.

Starter four — what you mount day one

ModuleSlotJobNext unlock
Side cannonsSideSide shots + broadsideLevel 10 → Front Cannon
Front ramFrontHit + shove aheadLevel 10 → Arms
Top mortarTopArea volley / bombard
Mine layerBackDrop mines behind

Unlock → buy

During a run you unlock. Between runs you purchase in the loadout with silver.

Do thisOpens (then buy)
Side cannons → upgrade level 10Front Cannon
Ram → upgrade level 10Arms
Archer crew → upgrade level 10Archer Tower (fewer tapes)
Destroy 100 health boxes overallRepair Crew
Destroy 120 walking enemies overallCompanion (reported)
Beat all four Golden Dunes bossesSpiderberg vehicle (still buy)

Also seen for sale once unlocked: Turret Layer, Side Ballista, Fire Crew, Side Barracks, Force Mage, Fire Mage. No price list here — we don’t have a verified grid.

What to mount (build families)

Turrets + arrows

Mount: Turret Layer, Archer Tower, Side Ballista, archer crew.

Drop the turret, kite, collect gold for level-ups. Grab the relic that shortens arrow ability CDs when you kill with arrows. One tape claims a #1 leaderboard run with this pile — treat as “players like it,” not a promise.

Cannons + mortar

Mount: Side cannons, Front Cannon, Top mortar. Cannon Tower if you have it.

Pair with Patchy the Pirate if you want the cannon damage line. Mortar may or may not count as “cannonball” for relics — check the upgrade text in your build.

Fire + ballista

Mount: Fire Crew + Side Ballista.

Vehicles that die from fire leave fire craters. Good on Golden Dunes clips. Ignore Demo 8 “mage tower is broken” titles — EA balance is a different game.

Empress + Companion

Mount: Companion on back. Side Barracks fits the same friendly-unit idea.

Empress doubles friendly units and halves your speed. Bring mobility (ram / booster) or Overtime will hurt. Spiderberg cannot run Companion — no back slot. Details: Captains.

Also solid

  • Ram line — shove and execute; helps OT mobility.
  • Mine layer — kite and dump mines while the meter ticks.
  • Merchants crew — passive gold → faster level-ups. Not a gun. Skip late merchant rolls if you never invested.

Crew (not siege slots)

CrewJob
Archer crewExtra arrows / DoT
Fire crewIgnite line
MerchantsGold over time
Repair / CarpentersSlow heal over time
Still checking
  • Shop silver prices — no verified grid.
  • Mortar = cannonball for relics? Same grind tape says both yes and no.
  • Exact slots for Cannon Tower, Archer Tower, Arms, Force Mage — best-effort only.
  • Fire Mage EA balance — Demo 8 “broken” is out of scope.
  • 0.9.9 patch string not confirmed on Steam news.