
Pick a slot. Mount a gun. Buy it later with silver.
Choose New Module
Slot reference + what to mount. Real Wanderburg modules — side cannons, ram, mortar, mine layer, and unlock chains.
Module slots
| Slot | What goes here | Hull note |
|---|---|---|
| Front | Ram / Bumper ram, Front Cannon | Ram line → Arms at level 10 |
| Side | Side cannons, Side Ballista, Side Barracks | Cannons have auto-fire + broadside ability |
| Top | Top mortar, Fire Mage (exists in EA) | Some hulls get two top slots |
| Back | Mine layer, Companion, Booster | Spiderberg has no back slot |
Bindings: Q / E / R / Space plus auto-attacks. Relics can buff a whole position (“10% CD for all top modules,” “all back,” “all arrow abilities”).
Hulls named on tape: Wanderterm (starter), Spiderberg, Tankenberg.
Starter four — what you mount day one
| Module | Slot | Job | Next unlock |
|---|---|---|---|
| Side cannons | Side | Side shots + broadside | Level 10 → Front Cannon |
| Front ram | Front | Hit + shove ahead | Level 10 → Arms |
| Top mortar | Top | Area volley / bombard | — |
| Mine layer | Back | Drop mines behind | — |
Unlock → buy
During a run you unlock. Between runs you purchase in the loadout with silver.
| Do this | Opens (then buy) |
|---|---|
| Side cannons → upgrade level 10 | Front Cannon |
| Ram → upgrade level 10 | Arms |
| Archer crew → upgrade level 10 | Archer Tower (fewer tapes) |
| Destroy 100 health boxes overall | Repair Crew |
| Destroy 120 walking enemies overall | Companion (reported) |
| Beat all four Golden Dunes bosses | Spiderberg vehicle (still buy) |
Also seen for sale once unlocked: Turret Layer, Side Ballista, Fire Crew, Side Barracks, Force Mage, Fire Mage. No price list here — we don’t have a verified grid.
What to mount (build families)
Turrets + arrows
Mount: Turret Layer, Archer Tower, Side Ballista, archer crew.
Drop the turret, kite, collect gold for level-ups. Grab the relic that shortens arrow ability CDs when you kill with arrows. One tape claims a #1 leaderboard run with this pile — treat as “players like it,” not a promise.
Cannons + mortar
Mount: Side cannons, Front Cannon, Top mortar. Cannon Tower if you have it.
Pair with Patchy the Pirate if you want the cannon damage line. Mortar may or may not count as “cannonball” for relics — check the upgrade text in your build.
Fire + ballista
Mount: Fire Crew + Side Ballista.
Vehicles that die from fire leave fire craters. Good on Golden Dunes clips. Ignore Demo 8 “mage tower is broken” titles — EA balance is a different game.
Empress + Companion
Mount: Companion on back. Side Barracks fits the same friendly-unit idea.
Empress doubles friendly units and halves your speed. Bring mobility (ram / booster) or Overtime will hurt. Spiderberg cannot run Companion — no back slot. Details: Captains.
Also solid
- Ram line — shove and execute; helps OT mobility.
- Mine layer — kite and dump mines while the meter ticks.
- Merchants crew — passive gold → faster level-ups. Not a gun. Skip late merchant rolls if you never invested.
Crew (not siege slots)
| Crew | Job |
|---|---|
| Archer crew | Extra arrows / DoT |
| Fire crew | Ignite line |
| Merchants | Gold over time |
| Repair / Carpenters | Slow heal over time |
Still checking
- Shop silver prices — no verified grid.
- Mortar = cannonball for relics? Same grind tape says both yes and no.
- Exact slots for Cannon Tower, Archer Tower, Arms, Force Mage — best-effort only.
- Fire Mage EA balance — Demo 8 “broken” is out of scope.
- 0.9.9 patch string not confirmed on Steam news.