Wanderburg camp hub / shop still

Silver buys the loadout. Overtime pays the silver.

Silver Decision Tree

Gold vs silver, when to Overtime after four bosses, when to cash out. No invented formulas.

Decision tree

1. Can you clear four bosses on this map?

  • No → drop difficulty / map. You need the OT prompt.
  • Yes → go to step 2.

2. After boss four — enter Overtime or end screen?

  • Enter OT if HP is fine, field is clear, and you can kite. Enemies speed up. Meter pays silver while you live.
  • Cash out if you’re one hit from death, a boss is still on the field, or your kit has no mobility. Silver already earned stays banked.

3. How long do you stay?

  • Leave when survival breaks. Players say longer OT feels better — we don’t have a formula, so don’t greed a dead run.
  • Speed / nitro / ram help. Empress half-speed is an OT risk — see Captains.

4. Map choice

  • Green Plains → clear four bosses → unlock Golden Dunes.
  • Golden Dunes → clear four → Spiderberg unlock toast (still buy with silver).
  • Dusky Pines spoken as difficulty 3 with 1.3× silver — only if you can still full-clear + OT.
  • Wasteland called hardest — skip until your kit survives.

Gold vs silver

GoldSilver
WhenDuring the run — eat villages, flocks, enemiesMeta — Overtime, quests, end-of-run bank
BuysLevel-ups and in-run upgradesLoadout: modules, crew, vehicles, captains

Creators sometimes say “gold” while standing in the shop. Follow the UI word silver for meta spend. Mortar “gold collection records” are in-run gold — not a silver route.

Overtime loop (primary farm)

  1. Beat the map’s four bosses.
  2. UI offers: end screen or Overtime for extra silver / beat a record.
  3. Survive while silver ticks. Enemies go crazy.
  4. Cash out before you die.

That’s the loop. No silver-per-minute sheet — we won’t invent one.

Quest lumps

QuestPays / unlocks
Consume 100 units in one run500 silver
Consume 1,000 sheep overall2,500 silver (reported)
Destroy 100 health boxes overallUnlock Repair Crew
Destroy 120 walking enemies overallUnlock Companion (reported)

Daily quests exist; reset rules unclear — don’t plan a schedule around them yet.

Why silver matters

Unlock toast in a run only lets you purchase it in the loadout. What to buy once you’re rich:Best modules · Captains.

No shop price grid on this page. We don’t have verified costs.

Kits that survive OT

  • Turrets + arrows — drop turret, retreat, meter ticks.
  • Mines + ram — keep moving; dump mines while kiting.
  • Cannons + mortar — stay in OT once the kit is built.
  • Mobility first — booster / nitro / ram. Half-speed captains hurt here.

Don’t

  • Cash out at four bosses with full HP and a clear field.
  • Chase Demo 8 mage-tower farm clips.
  • Treat in-run gold records as silver rates.
  • Quote shop prices you saw in a stream — numbers conflict and aren’t crossed.
Still checking
  • Overtime formula (start rate, step-up, cap, kill bonus) — unverified.
  • Shop price grid — no data worth publishing.
  • Shop talk that says “gold” on the between-run screen — we follow silver.
  • Map multipliers beyond Dusky Pines 1.3× — unknown.
  • Leaderboard weight (gold vs silver vs time) — unverified.
  • Daily quest reset rules — no data.